sonic-radiance/sonic-radiance.love/scenes/overworld/actors/loot/ring.lua

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local Gizmo = require "scenes.overworld.actors.gizmo"
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local Ring = Gizmo:extend()
local overrides = {
["isSolid"] = false,
["charset"] = "item1",
["charId"] = 2,
["destroy"] = "temp",
["needButton"] = false,
["isTurning"] = true,
}
function Ring:new(world, x, y)
Ring.super.new(self, world, x, y, 16, 16, overrides)
end
function Ring:action()
self.assets.sfx["ring"]:play()
game.loot.rings = game.loot.rings + 1
self.world.obj.GFX(self.world, self.x + 16, self.y + 8, "sparkles")
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end
return Ring