84 lines
3.4 KiB
Lua
84 lines
3.4 KiB
Lua
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local ParentScreen = require "scenes.overworld.screens.parent"
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local CharacterScreen = ParentScreen:extend()
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local menu = require "game.modules.menus.fancy"
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local gui = require "game.modules.gui"
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local ReturnWidget = menu.BaseWidget:extend()
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function CharacterScreen:new(scene, character)
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self.character = game.characters.list[character]
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self.charName = character
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self.statBox = gui.newTextBox("assets/gui/dialogbox.png", 176, 48+8)
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self.nameBox = gui.newTextBox("assets/gui/dialogbox.png", 176, 40)
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self.artwork = love.graphics.newImage("datas/gamedata/characters/" .. character .. "/artwork.png")
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self.artworkOrigin = require("datas.gamedata.characters." .. character .. ".artwork")
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CharacterScreen.super.new(self, scene)
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end
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function CharacterScreen:setMenu()
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menu.FancyMenu(self.scene, "menu", 272, 140+(17*3), 128, 1, false)
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--menu.BaseWidget(self.scene, "equip", "Change talent", ">")
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--menu.BaseWidget(self.scene, "equip", "Battle skills", ">")
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--menu.BaseWidget(self.scene, "equip", "Equipement", ">")
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ReturnWidget(self.scene, self.charName)
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self.scene.menusystem:switchMenu("menu")
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self.scene.menusystem.menus["menu"]:getFocus()
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self.scene.menusystem.menus["menu"]:setCancelWidget()
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end
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function CharacterScreen:draw()
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self.scene.assets.fonts["SA2font"]:print(self.character.name, 158, 16)
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love.graphics.draw(self.nameBox, 24 - 4, 40)
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love.graphics.draw(self.statBox, 24 - 4, 100)
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love.graphics.draw(self.statBox, 24 - 4, 160)
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local identityString = self.character.fullname .. "\n"
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identityString = identityString .. "Class: " .. self.character.data.class
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self.scene.assets.fonts["small"]:draw(identityString, 24, 40 + 3, -1, "left")
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local levelString = "Level: " .. self.character.level .. "\n"
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local levelString = levelString .. "Current exp: " .. self.character.exp .. "\n"
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local levelString = levelString .. "Next level: " .. self.character.exp_next
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self.scene.assets.fonts["small"]:draw(levelString, 24, 100 + 3, -1, "left")
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local statString = "ATK " .. self.character.stats.attack .. "0" .. "\n"
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statString = statString .. "DEF " .. self.character.stats.defense .. "0" .. "\n"
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statString = statString .. "SPD " .. self.character.stats.speed .. "0" .. "\n"
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statString2 = "POW " .. self.character.stats.power .. "0" .. "\n"
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statString2 = statString2 .. "MND " .. self.character.stats.mind .. "0" .. "\n"
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statString2 = statString2 .. "TEK " .. self.character.stats.technic .. "0"
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local separatorString = ">" .. "\n" .. ">" .. "\n" .. ">" .. "\n" .. ">" .. "\n" .. ">" .. "\n" .. ">"
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self.scene.assets.fonts["small"]:draw(statString, 24, 163, -1, "left")
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self.scene.assets.fonts["small"]:draw(statString2, 24+ (176/2), 163, -1, "left")
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--self.scene.assets.fonts["small"]:draw(separatorString, 88, 120, -1, "left")
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--self.scene.assets.fonts["small"]:draw("Weak to: Earth, Lightning \nResist To: Fire", 24+76, 181, -1, "left")
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end
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function CharacterScreen:drawBackground()
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love.graphics.draw(self.artwork, self.artworkOrigin.x, self.artworkOrigin.y)
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end
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-- Widgets
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function ReturnWidget:new(scene, charName)
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self.charName = charName
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ReturnWidget.super.new(self, scene, "menu", "Back", "")
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end
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function ReturnWidget:action()
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for i, name in ipairs(game.characters.team) do
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if (name == self.charName) then
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self.widgetSelected = i
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end
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end
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self.scene.screens.mainmenu["pause"](self.scene, "character", self.widgetSelected)
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end
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return CharacterScreen
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