2020-07-24 19:16:33 +02:00
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local ChoregraphySystem = Object:extend()
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2021-08-08 09:49:43 +02:00
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local QteMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.qtes"
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local StepsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.steps"
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local TagsMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.tags"
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local CountersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.counters"
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local WrappersMixin = require "scenes.battlesystem.controllers.fighters.systems.choregraphy.mixins.wrappers"
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ChoregraphySystem:implement(QteMixin)
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ChoregraphySystem:implement(StepsMixin)
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ChoregraphySystem:implement(TagsMixin)
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ChoregraphySystem:implement(CountersMixin)
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ChoregraphySystem:implement(WrappersMixin)
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2021-07-17 21:19:33 +02:00
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2020-07-24 19:16:33 +02:00
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function ChoregraphySystem:new(action, choregraphy)
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2021-08-08 09:49:43 +02:00
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self:initWrappers(action)
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2021-05-09 15:08:36 +02:00
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2021-08-08 09:49:43 +02:00
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self:initSteps(choregraphy)
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self:initQte()
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self:initTagActions()
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self:initCounters()
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2020-07-31 20:06:35 +02:00
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2021-08-08 09:49:43 +02:00
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self.actor:resetFrameSignal()
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2020-07-24 19:16:33 +02:00
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end
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function ChoregraphySystem:update(dt)
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2021-08-08 09:49:43 +02:00
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self:updateQte(dt)
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self:updateSteps(dt)
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2020-07-24 19:16:33 +02:00
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end
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function ChoregraphySystem:endChoregraphy()
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2020-07-25 10:25:00 +02:00
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self.actor:choregraphyEnded()
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2020-07-24 19:16:33 +02:00
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self.action:choregraphyEnded()
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2020-07-25 08:44:59 +02:00
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self.fighter.turnSystem:applyDeath()
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2020-07-24 19:16:33 +02:00
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end
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2021-04-25 12:19:46 +02:00
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function ChoregraphySystem:draw()
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2021-08-08 09:49:43 +02:00
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self:drawQte()
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2021-04-25 12:19:46 +02:00
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end
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2020-07-24 19:16:33 +02:00
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return ChoregraphySystem
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