62 lines
1.4 KiB
Lua
62 lines
1.4 KiB
Lua
|
local BaseEntity = Object:extend() -- On créer la classe des entitées, c'est la classe de base
|
||
|
|
||
|
function BaseEntity:new(controller, x, y, z)
|
||
|
self.depth = 0
|
||
|
self.x = x
|
||
|
self.y = y
|
||
|
self.z = z or 0
|
||
|
self.direction = 1
|
||
|
--self.id = self.world.creationID
|
||
|
|
||
|
self.controller = controller
|
||
|
self.assets = self.controller.assets
|
||
|
|
||
|
self.isHero = false
|
||
|
self.isActor = false
|
||
|
self.isEnnemy = false
|
||
|
|
||
|
self:register()
|
||
|
end
|
||
|
|
||
|
function BaseEntity:register()
|
||
|
self.controller.battlearena:registerEntity(self)
|
||
|
self.id = self.controller.battlearena.globalID
|
||
|
end
|
||
|
|
||
|
function BaseEntity:setSprite(name, ox, oy, active)
|
||
|
self.sprite = {}
|
||
|
|
||
|
self.sprite.name = name
|
||
|
self.sprite.ox = ox or 0
|
||
|
self.sprite.oy = oy or 0
|
||
|
self.sprite.active = active or false
|
||
|
end
|
||
|
|
||
|
function BaseEntity:drawSprite(tx, ty)
|
||
|
utils.draw.resetColor()
|
||
|
|
||
|
local x, y = self.controller.battlearena:gridToPixel(self.x, self.y, true)
|
||
|
|
||
|
local tx = tx or 0
|
||
|
local ty = ty or 0
|
||
|
|
||
|
if (self.sprite.active) then
|
||
|
self.assets.sprites[self.sprite.name]:drawAnimation(x + tx, y + ty, 0, self.direction, 1, self.sprite.ox, self.sprite.oy)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function BaseEntity:update(dt)
|
||
|
-- lol
|
||
|
end
|
||
|
|
||
|
function BaseEntity:draw()
|
||
|
|
||
|
end
|
||
|
|
||
|
function BaseEntity:drawShadow()
|
||
|
local x, y = self.controller.battlearena:gridToPixel(self.x, self.y, true)
|
||
|
love.graphics.draw(self.controller.battlearena.textures.shadow, x, y, 0, 1, 1, 12, 5)
|
||
|
end
|
||
|
|
||
|
return BaseEntity
|