sonic-radiance/sonic-radiance.love/game/utils/ennemies.lua

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local EnnemyUtils = {}
local DIR = "ennemies"
function EnnemyUtils.getBaseDirectory(lua)
return utils.datas.concatDataFolder(DIR, lua)
end
function EnnemyUtils.listCategories()
return require(EnnemyUtils.getBaseDirectory(true))
end
function EnnemyUtils.getCategoryDirectory(directory, lua)
return utils.datas.concatFolder(EnnemyUtils.getBaseDirectory(lua), directory, lua)
end
function EnnemyUtils.getEnnemyFolder(directory, ennemy, lua)
local categoryDirectory = EnnemyUtils.getCategoryDirectory(directory, lua)
return utils.datas.concatFolder(categoryDirectory, ennemy, lua)
end
function EnnemyUtils.getEnnemiesFromCategory(directory)
local folder = EnnemyUtils.getCategoryDirectory(directory, false)
return love.filesystem.getDirectoryItems(folder)
end
function EnnemyUtils.dataExists(directory, name)
local dir = utils.datas.concatFolder(EnnemyUtils.getEnnemyFolder(directory, name, false), "init.lua", false)
local fileinfo = love.filesystem.getInfo(dir)
return (fileinfo ~= nil)
end
function EnnemyUtils.getData(directory, name)
-- va eprmettre de récupérer les données d'un personnage
local folder = EnnemyUtils.getEnnemyFolder(directory, name, true)
local ennemy = utils.datas.copy(folder)
ennemy.stats = utils.datas.copyDataset(folder, "stats")
ennemy.skills = utils.datas.copyDataset(folder, "skills")
return ennemy
end
return EnnemyUtils