sonic-radiance/sonic-radiance.love/scenes/menus/options/widgets.lua

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local widgets = {}
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local Widget = require "birb.modules.menusystem.widgets"
local RadianceListMenu = require "game.modules.menus.list"
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local DoubleTextWidget = Widget.Text:extend()
widgets.SubMenu = DoubleTextWidget:extend()
widgets.Dummy = RadianceListMenu.DualTextWidget:extend()
widgets.Exit = RadianceListMenu.DualTextWidget:extend()
widgets.Switch = RadianceListMenu.DualTextWidget:extend()
widgets.Resolution = RadianceListMenu.DualTextWidget:extend()
widgets.Lang = RadianceListMenu.DualTextWidget:extend()
widgets.PlayerSubMenu = RadianceListMenu.DualTextWidget:extend()
widgets.Key = RadianceListMenu.DualTextWidget:extend()
widgets.Audio = RadianceListMenu.DualTextWidget:extend()
widgets.Delete = RadianceListMenu.DualTextWidget:extend()
widgets.DiffSwitch = RadianceListMenu.DualTextWidget:extend()
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local defTransitions = require "birb.modules.transitions"
local ConfirmDialog = require "game.modules.confirmdialog"
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-- BASIC WIDGETS
-- Simple and reusables widgets
-- DoubleText widget : a two-side text widget
function DoubleTextWidget:new(menu, font, label1, label2)
DoubleTextWidget.super.new(self, menu, font, label1)
self.label2 = label2 or ""
end
function DoubleTextWidget:drawCanvas()
local w, h
w = math.floor(self.width)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
self.font:draw(self.label, 4, h, -1, "left")
self.font:draw(self.label2, w-4, h, -1, "right")
end
-- Submenu widget :: go to a submenu
function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
self.scene = scene
local widgetmenu = self.scene.menusystem.menus[menu]
local font = self.scene.assets.fonts["medium"]
local label = core.lang:translate("options", fullname)
local label2 = label2 or ">"
self.newmenu = newmenu
widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
self.order = order or 0
end
function widgets.SubMenu:action()
self.scene.assets:playSFX("mSelect")
self.scene.menusystem:switchMenu(self.newmenu)
end
-- Dummy widget :: An empty widget to serve as a base for others
function widgets.Dummy:new(scene, menu, fullname)
widgets.Dummy.super.new(self, scene, menu, fullname)
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end
function widgets.Dummy:action()
-- shoosh
end
-- Delete Save : delete the current Save
function widgets.Delete:new(scene, menu)
widgets.Exit.super.new(self, scene, menu, "Delete save", "")
self.color = {1, 0.3, 0.3}
end
function widgets.Delete:action()
self.scene.assets:playSFX("mSelect")
local confirm = ConfirmDialog(self.scene, "Do you want to delete your save ? \nYou won't be able to recover your data.",
function() self:deleteSave() end)
confirm:setCancelChoice(2)
end
function widgets.Delete:deleteSave()
core.scenemanager:setStoredScene("mainmenu")
game:deleteCurrentSave()
core.screen:startTransition(defTransitions.default, defTransitions.circle,
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function() scenes.menus.title(true) end,
424/2, 240/2)
end
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-- Exit Widget : exit the examples
function widgets.Exit:new(scene, menu)
widgets.Exit.super.new(self, scene, menu, "Exit", "")
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end
function widgets.Exit:action()
self.scene.assets:playSFX("mSelect")
core.scenemanager:setStoredScene("mainmenu")
core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() scenes.menus.main() end,
0, 0)
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end
-- VIDEO WIDGETS
-- Handle graphical settings
-- Switch widget (One widget to handle graphical switch)
function widgets.Switch:new(scene, menu, keyname, label)
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self.keyname = keyname
local label2 = self:getLabel()
widgets.Switch.super.new(self, scene, menu, label, label2)
self.order = 0
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end
function widgets.Switch:modifyKey()
--self.key = (self.key == false)
if self.keyname == "fullscreen" then
core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false)
elseif self.keyname == "borders" then
core.options.data.video.border = (core.options.data.video.border == false)
elseif self.keyname == "vsync" then
core.options.data.video.vsync = (core.options.data.video.vsync == false)
end
core.screen:applySettings()
end
function widgets.Switch:getKey()
if self.keyname == "fullscreen" then
self.key = core.options.data.video.fullscreen
elseif self.keyname == "borders" then
self.key = (core.options.data.video.border)
elseif self.keyname == "vsync" then
self.key = (core.options.data.video.vsync)
end
end
function widgets.Switch:getLabel()
self:getKey()
local label = ""
if (self.key) then
label = "true"
else
label = "false"
end
return core.lang:translate("commons", label)
end
function widgets.Switch:action()
self:modifyKey()
self.scene.assets:playSFX("mSelect")
self.label2 = self:getLabel()
core.options:write()
self:invalidateCanvas()
end
-- Resolution Widget
function widgets.Resolution:new(scene, menu)
local label = core.lang:translate("options", "resolution")
local label2 = self:getLabel()
widgets.Resolution.super.new(self, scene, menu, label, label2)
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end
function widgets.Resolution:getLabel()
return "x" .. core.options.data.video.resolution
end
function widgets.Resolution:action()
if core.options.data.video.resolution == 3 then
core.options.data.video.resolution = 1
else
core.options.data.video.resolution = core.options.data.video.resolution + 1
end
self.label2 = self:getLabel()
core.screen:applySettings()
self.scene.assets:playSFX("mSelect")
self:invalidateCanvas()
core.options:write()
end
-- Key widgets
function widgets.Key:new(scene, sourceid, key)
self.source = sourceid
self.key = key
local menu = "player" .. self.source
local label = self.key
local label2 = self:getLabel()
widgets.Key.super.new(self, scene, menu, label, label2)
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self.order = 0
end
function widgets.Key:getLabel()
return core.input.data[self.source].keys[self.key]
end
function widgets.Key:action()
self.scene.assets:playSFX("navigate")
self.scene:changeKey(self)
self.scene.menusystem:deactivate()
end
function widgets.Key:receiveKey( key )
self.scene.assets:playSFX("mSelect")
core.options:setInputKey(self.source, self.key, key)
self.label2 = self:getLabel()
self:invalidateCanvas()
end
-- AUDIO FUNCTIONS
-- Sounds/Music functions
function widgets.Audio:new(scene, menu, audiotype, label)
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self.audiotype = audiotype
local label2 = self:getLabel()
widgets.Audio.super.new(self, scene, menu, label, label2)
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self.order = 0
end
function widgets.Audio:getLabel()
local value = self:getVolume()
string = utils.math.numberToString(value, 3)
local label = string .. "%"
return label
end
function widgets.Audio:getVolume()
if (self.audiotype == "sfx") then
return core.options.data.audio.sfx
else
return core.options.data.audio.music
end
end
function widgets.Audio:setVolume(vol)
if (vol < 0) then vol = 100 end
if (self.audiotype == "sfx") then
core.options.data.audio.sfx = vol
else
core.options.data.audio.music = vol
end
self.label2 = self:getLabel()
self:invalidateCanvas()
end
function widgets.Audio:action()
local value = self:getVolume()
self:setVolume(value - 20)
self.scene.assets:playSFX("mSelect")
--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
core.options:write()
end
-- Switch widget (One widget to handle graphical switch)
function widgets.DiffSwitch:new(scene, menu, keyname, label)
self.keyname = keyname
local label2 = self:getLabel()
widgets.Switch.super.new(self, scene, menu, label, label2)
self.order = 0
end
function widgets.DiffSwitch:modifyKey()
game.difficulty:toggle(self.keyname)
end
function widgets.DiffSwitch:getKey()
return game.difficulty:get(self.keyname)
end
function widgets.DiffSwitch:getLabel()
self.key = self:getKey()
local label = ""
if (self.key) then
label = "true"
else
label = "false"
end
return core.lang:translate("commons", label)
end
function widgets.DiffSwitch:action()
self:modifyKey()
self.scene.assets:playSFX("mSelect")
self.label2 = self:getLabel()
game:write()
self:invalidateCanvas()
end
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return widgets