sonic-radiance/sonic-radiance.love/scenes/overworld/actors/init.lua

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local Obj = {}
-- On charge toutes les différentes types d'acteurs
local cwd = (...):gsub('%.init$', '') .. "."
Obj.Player = require(cwd .. "player")
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Obj.Gizmo = require(cwd .. "gizmo")
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Obj.Teleporter = require(cwd .. "teleport")
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Obj.PNJ = require(cwd .. "pnj")
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Obj.Encounter = require(cwd .. "encounter")
Obj.GFX = require(cwd .. "gfx")
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Obj.loot = require(cwd .. "loot")
Obj.index = {}
Obj.index["player"] = Obj.Player
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Obj.index["gizmo"] = Obj.Gizmo
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Obj.index["teleporter"] = Obj.Teleporter
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Obj.index["pnj"] = Obj.PNJ
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Obj.index["encounter"] = Obj.Encounter
Obj.index["ring"] = Obj.loot.Ring
Obj.index["itembox"] = Obj.loot.ItemBox
Obj.index["ringbox"] = Obj.loot.RingBox
Obj.collisions = {}
Obj.collisions["wall"] = require(cwd .. "wall")
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Obj.collisions["gizmo-collision"] = Obj.Gizmo
return Obj