2019-07-27 13:32:11 +02:00
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local BaseMap = require "core.modules.world.maps.parent"
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local TestMap = BaseMap:extend()
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function TestMap:new(world)
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TestMap.super.new(self, world)
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self:setPadding(0, 96, 0, 0)
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2019-07-27 13:52:41 +02:00
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self.background = love.graphics.newImage("assets/backgrounds/parallax/test-back.png")
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2019-07-27 13:32:11 +02:00
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end
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function TestMap:loadCollisions()
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self.world:newCollision("wall", 0, 0, -16, 8*64, 8*32, 16)
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self.world:newCollision("wall", 64*1, 32*1, 0, 64*1, 32*3, 64)
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self.world:newCollision("wall", 64*4, 32*1, 0, 64*3, 32*1, 64)
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self.world:newCollision("wall", 64*6, 32*5, 0, 64*1, 32*3, 64)
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self.world:newCollision("wall", 64*1, 32*7, 0, 64*3, 32*1, 64)
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end
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function TestMap:getDimensions()
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return 8*64, 9*32
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end
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function TestMap:loadPlayers()
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self.world:addPlayer(16, 16, 0, 1)
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end
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function TestMap:loadActors()
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-- Empty Placeholder function
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end
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function TestMap:draw()
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-- Empty Placeholder function
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end
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2019-07-27 13:52:41 +02:00
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function TestMap:drawParallax(x, y, w, h)
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local imax, jmax = (w/32)+1, (h/32)+1
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local x, y = x or 0, y or 0
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local x = math.floor(x/4) % 32
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local y = math.floor((y+96)/6) % 32
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for i=0, math.ceil(imax) do
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for j=0, math.ceil(jmax) do
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love.graphics.draw(self.background, (i-1)*32-x, (j-1)*32-y)
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end
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end
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end
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2019-07-27 13:32:11 +02:00
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return TestMap
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