sonic-radiance/sonic-radiance.love/scenes/battlesystem/fighters/ennemy/behaviours/random.lua

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local ParentBehaviour = require "scenes.battlesystem.fighters.ennemy.behaviours.parent"
local RandomBehaviour = ParentBehaviour:extend()
function RandomBehaviour:new(fighter, skilldata, targetList)
RandomBehaviour.super.new(self, fighter, skilldata, targetList, true)
end
function RandomBehaviour:calculateScore(target)
return math.random(1, 200)
end
return RandomBehaviour