sonic-radiance/sonic-radiance.love/game/abstractmobs/statmanager.lua

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local StatManager = Object:extend()
local CONST = require "datas.consts.stats"
StatManager.CONST = CONST
StatManager.HPMAX = CONST.HPMAX
StatManager.PPMAX = CONST.PPMAX
StatManager.ATTACK = CONST.ATTACK
StatManager.POWER = CONST.POWER
StatManager.DEFENSE = CONST.DEFENSE
StatManager.MIND = CONST.MIND
StatManager.TECHNIC = CONST.TECHNIC
StatManager.SPEED = CONST.SPEED
function StatManager:new(owner)
self.owner = owner
end
function StatManager:setStats(stats)
self.list = {}
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for key, value in pairs(stats) do
self.list[key] = value
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end
end
function StatManager:get(statname)
return self:computeStat(statname)
end
function StatManager:computeStat(statname)
return self.list[statname]
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end
return StatManager