sonic-radiance/sonic-radiance.love/game/modules/gui/menuback.lua

64 lines
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Lua
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local MenuBack = Object:extend()
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local fancyBackShader = love.graphics.newShader[[
uniform number screenWidth;
uniform number screenHeight;
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
vec4 pixel = Texel(texture, texture_coords); //This is the current pixel color
number value = (screen_coords.x / screenWidth) * (screen_coords.y / screenHeight) * 0.5;
number lighten = 0.25;
return vec4(0.5 + value + lighten,0.0 + lighten,0.5 - value + lighten, 1 - pixel.r);
//return vec4(1,1,1, pixel.r);
}
]]
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function MenuBack:new()
self.backx = 0
self.bordery = 0
self.turn = 0
self.back = love.graphics.newImage("assets/gui/back/background.png")
self.border = love.graphics.newImage("assets/gui/back/border.png")
self.emblem = love.graphics.newImage("assets/gui/back/emblem.png")
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self.star = love.graphics.newImage("assets/gui/back/star.png")
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self.canvas = nil
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local w, h = love.graphics.getDimensions()
fancyBackShader:send("screenWidth",w)
fancyBackShader:send("screenHeight",h)
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end
function MenuBack:update(dt)
self.backx = (self.backx + dt * 20) % 96
self.bordery = (self.bordery + dt * 35) % 160
self.turn = self.turn + (dt/1.5) % 1
self.canvas = love.graphics.newCanvas( 424, 240 )
love.graphics.setCanvas(self.canvas)
for i = 0, (math.ceil(424/96)), 1 do
for j = 0, (math.ceil(240/96)), 1 do
love.graphics.draw(self.back, self.backx + ((i - 1 ) * 96), self.backx + ((j - 1 ) * 96))
end
end
for j = 0, (math.ceil(240/160)), 1 do
love.graphics.draw(self.border, 0, self.bordery + ((j - 1) * 160))
end
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love.graphics.draw(self.emblem, 424, 240 - 32, 0, 0.8, 0.8, 200, 200)
love.graphics.draw(self.star, 424, 240 - 32, self.turn, 0.8, 0.8, 200, 200)
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love.graphics.setColor(1, 1, 1, 1)
love.graphics.setCanvas()
end
function MenuBack:draw()
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love.graphics.setShader(fancyBackShader)
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if (self.canvas ~= nil) then
love.graphics.draw(self.canvas, 0, 0)
end
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love.graphics.setShader()
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end
return MenuBack