65 lines
2.2 KiB
Lua
65 lines
2.2 KiB
Lua
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-- core/screen.lua :: Basic screen manager. Use CScreen as a backend, and works
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-- as an abstraction layer around CScreen.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local ScreenManager = Object:extend()
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local CScreen = require "libs.cscreen"
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local SCREEN_HEIGHT = 240
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local SCREEN_WIDTH = 424
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function ScreenManager:new(controller)
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self.controller = controller
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self.data = self.controller.options.data.video
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self:applySettings()
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CScreen.init(SCREEN_WIDTH, SCREEN_HEIGHT, true)
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CScreen.setColor(0, 0, 0, 1)
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love.graphics.setDefaultFilter( "nearest", "nearest", 1 )
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end
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function ScreenManager:applySettings()
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self.data = self.controller.options.data.video
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local flags = {}
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flags.vsync = self.data.vsync
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flags.borderless = (self.data.border == false)
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love.window.setMode(SCREEN_WIDTH * self.data.resolution, SCREEN_WIDTH * self.data.resolution, flags)
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love.window.setFullscreen( self.data.fullscreen )
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local width, height = love.window.getMode()
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CScreen.update(width, height)
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end
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function ScreenManager:apply()
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CScreen.apply()
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end
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function ScreenManager:cease()
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CScreen.cease()
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end
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return ScreenManager
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