23 lines
654 B
Lua
23 lines
654 B
Lua
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local cwd = (...):gsub('%.gfx$', '') .. "."
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local Parent = require(cwd .. "parent")
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local GFX = Parent:extend()
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function GFX:new(world, x, y, spritename)
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local width, height = world.scene.assets.sprites[spritename]:getDimensions()
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GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
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self:setSprite(spritename)
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self:cloneSprite()
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end
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function GFX:animationEnded(animation)
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core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
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self:destroy()
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end
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function GFX:draw()
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local x, y = math.floor(self.x), math.floor(self.y)
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self:drawSprite(x, y)
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end
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return GFX
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