2020-08-01 10:31:09 +02:00
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local menu = {}
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local ListBox = require "core.modules.menusystem.listbox"
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local Widget = require "core.modules.menusystem.widgets"
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menu.DebugMenu = ListBox:extend()
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menu.DebugWidget = Widget.Text:extend()
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menu.SubMenuWidget = menu.DebugWidget:extend()
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2020-08-01 12:50:11 +02:00
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menu.SceneWidget = menu.DebugWidget:extend()
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2020-08-01 10:31:09 +02:00
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local CONST = {}
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CONST.MENU = {}
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CONST.MENU.X = 16
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CONST.MENU.Y = 48
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CONST.MENU.W = 424/2
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2020-08-01 14:01:08 +02:00
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CONST.MENU.ITEM_NUMBER = 8
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2020-08-01 10:31:09 +02:00
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CONST.MENU.ITEM_HEIGHT = 18
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-- Basic menu structure
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function menu.DebugMenu:new(scene, name)
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self.scene = scene
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local x, y = CONST.MENU.X, CONST.MENU.Y
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local w, h = CONST.MENU.W, CONST.MENU.ITEM_NUMBER * CONST.MENU.ITEM_HEIGHT
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menu.DebugMenu.super.new(self, scene.menusystem, name, x, y, w, h, CONST.MENU.ITEM_NUMBER)
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end
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function menu.DebugMenu:drawCursor()
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end
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2020-08-01 14:01:08 +02:00
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function menu.DebugMenu:draw()
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love.graphics.setColor(0, 0, 0, 0.5)
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love.graphics.rectangle("fill", self.x, self.y, self.w, self.h)
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utils.graphics.resetColor()
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menu.DebugMenu.super.draw(self)
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end
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2020-08-01 10:31:09 +02:00
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-- Widget
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function menu.DebugWidget:new(scene, menu_name, label)
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local font = scene.assets.fonts["small"]
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self.scene = scene
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local widgetMenu = scene.menusystem.menus[menu_name]
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menu.DebugWidget.super.new(self, widgetMenu, font, label)
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end
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function menu.DebugWidget:drawCanvas()
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local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 8, h, -1, "left")
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end
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function menu.DebugWidget:drawSelected(x, y, w, h)
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love.graphics.setColor(1, 1, 0, 1)
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self:draw(x, y, w, h)
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utils.graphics.resetColor()
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end
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-- SubMenuWidget
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function menu.SubMenuWidget:new(scene, menu_name, newmenu, name)
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menu.SubMenuWidget.super.new(self, scene, menu_name, name)
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self.newmenu = newmenu or "BaseMenu"
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end
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function menu.SubMenuWidget:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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2020-08-01 12:50:11 +02:00
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-- SceneWidget
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2020-08-02 10:18:40 +02:00
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function menu.SceneWidget:new(scene, menuName, newScene, newSceneName, sceneArgument)
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2020-08-01 12:50:11 +02:00
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menu.SceneWidget.super.new(self, scene, menuName, newSceneName)
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self.newScene = newScene
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2020-08-02 10:18:40 +02:00
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self.sceneArgument = sceneArgument
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2020-08-01 12:50:11 +02:00
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end
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function menu.SceneWidget:action()
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2020-08-16 11:03:06 +02:00
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self.scene:flushKeys()
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2020-08-02 10:18:40 +02:00
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if (self.sceneArgument ~= nil) then
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self.newScene(self.sceneArgument)
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else
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self.newScene()
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end
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2020-08-01 12:50:11 +02:00
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end
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2020-08-01 10:31:09 +02:00
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return menu
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