sonic-radiance/sonic-radiance.love/scenes/overworld/actors/gfx.lua

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local cwd = (...):gsub('%.gfx$', '') .. "."
local Parent = require(cwd .. "parent")
local GFX = Parent:extend()
function GFX:new(world, x, y, spritename)
local width, height = world.scene.assets.sprites[spritename]:getDimensions()
GFX.super.new(self, world, "gfx", x - (width/2), y - (height/2), width, height)
self:setSprite(spritename)
self:cloneSprite()
end
function GFX:animationEnded(animation)
core.debug:print("gfx2D", 'Current animation "' .. animation .. '" have ended, destroying gfx')
self:destroy()
end
function GFX:draw()
local x, y = math.floor(self.x), math.floor(self.y)
self:drawSprite(x, y)
end
return GFX