sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/ennemyaction.lua

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local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local EnnemyAction = ActionParent:extend()
function EnnemyAction:new(fighter, skill)
self.data = game.skills:getEnnemySkillData(skill)
EnnemyAction.super.new(self, fighter)
end
function EnnemyAction:needTarget()
return (self.data.targetNumber == 1), self.data.targetEnnemies
end
function EnnemyAction:startAction()
core.debug:print("cbs/action", "Starting flee action")
self:loadChoregraphyFromSkill(self.data)
end
function EnnemyAction:getData()
return self.data
end
return EnnemyAction