sonic-radiance/sonic-radiance.love/scenes/battlesystem/actors/battler.lua

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local Parent = require("scenes.battlesystem.actors.parent")
local Battler = Parent:extend()
function Battler:new(world, x, y, z)
Battler.super.new(self, world, x, y, z)
self.isBattler = true
self.speed = 3
self.isActive = false
self.debugActiveTimer = 0
end
function Battler:setActive()
core.debug:print("cbs/actor","actor " .. self.id .. " is active")
self.isActive = true
self.debugActiveTimer = 0
end
function Battler:update(dt)
if (self.isActive) then
self.debugActiveTimer = self.debugActiveTimer + dt
core.debug:print("cbs/battler", "debug timer is " .. math.floor(self.debugActiveTimer*100) .. " for battler " .. self.id)
if self.debugActiveTimer >= 0.5 then
core.debug:print("cbs/battler", "counter ended, switching active battler")
self.world:switchActiveBattler()
self.isActive = false
end
end
end
function Battler:validateAction()
end
return Battler