sonic-radiance/sonic-radiance.love/game/utils/choregraphy/arguments.lua

25 lines
920 B
Lua
Raw Normal View History

return {
["wait"] = {"duration"},
["addGFX"] = {'sprite', "origin", "x", "y", "affectedByDirection", 'blockProcess'},
["playSFX"] = {"sfx"},
["sendDamage"] = {"power", "accuracy", "isSpecial", "isAerial"},
["goTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["setAnimation"] = {"animation", "blockProcess"},
["jump"] = {"power", "bounceNumber", "blockProcess"},
["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["jumpBack"] = {"duration", "blockProcess"},
["waitActorFinished"] = {"waitFor"},
2020-07-31 20:06:35 +02:00
["addQTE"] = {"qteData", "origin", "blockProcess"}
--[name] = {args},
}
2020-07-24 19:13:46 +02:00
-- The "origin" argument can have the different values
-- - "target" : the action target. if there is multiple target, it'll
-- be equal to the middle of the ennemy line
--
-- - "self" : the fighter's actor position
--
-- - "start" : the fighter's starting position
--
-- - "absolute" : the 0,0 coordinates