2020-07-24 19:12:37 +02:00
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return {
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["wait"] = {"duration"},
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["addGFX"] = {'sprite', "origin", "x", "y", "affectedByDirection", 'blockProcess'},
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["playSFX"] = {"sfx"},
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["sendDamage"] = {"power", "accuracy", "isSpecial", "isAerial"},
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["goTo"] = {"origin", "x", "y", "duration", "blockProcess"},
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["setAnimation"] = {"animation", "blockProcess"},
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2020-07-25 16:47:29 +02:00
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["jump"] = {"power", "bounceNumber", "blockProcess"},
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2020-07-24 19:12:37 +02:00
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["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
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["jumpBack"] = {"duration", "blockProcess"},
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2020-07-25 17:03:37 +02:00
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["waitActorFinished"] = {"waitFor"},
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2020-08-22 23:10:22 +02:00
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["addQTE"] = {"qteData", "origin", "blockProcess"},
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["useItemEffect"] = {},
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2020-07-24 19:12:37 +02:00
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--[name] = {args},
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}
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2020-07-24 19:13:46 +02:00
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-- The "origin" argument can have the different values
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-- - "target" : the action target. if there is multiple target, it'll
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-- be equal to the middle of the ennemy line
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--
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-- - "self" : the fighter's actor position
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--
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-- - "start" : the fighter's starting position
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--
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-- - "absolute" : the 0,0 coordinates
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