sonic-radiance/sonic-radiance.love/game/modules/menus/list.lua

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local ParentMenu = require "game.modules.menus.parents.menu"
local Widget = require "core.modules.menusystem.widgets"
local list = {}
list.ListMenu = ParentMenu:extend()
list.CenteredWidget = Widget.Text:extend()
list.DualTextWidget = list.CenteredWidget:extend()
list.SubMenuWidget = list.DualTextWidget:extend()
local MENU_ITEM_HEIGHT = 16
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local gui = require "game.modules.gui"
-- ListMenu
function list.ListMenu:new(scene, name, x, y, w, itemNumber, isBoxed)
self.scene = scene
self.name = name
local h = itemNumber * MENU_ITEM_HEIGHT
list.ListMenu.super.new(self, scene, name, x, y, w, h, itemNumber)
self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
self.cursorTransition = 0
self.submenus = {}
self.itemNumber = itemNumber
self.isBoxed = isBoxed
if (self.isBoxed) then
self.box = gui.newTextBox("assets/gui/dialogbox.png", w, h+16)
end
end
function list.ListMenu:addSubMenu(name, nicerName)
local submenu = self:clone(name)
self:addSubMenuWidget(name, nicerName)
table.insert(self.submenus, name)
end
function list.ListMenu:addSubMenuWidget(newmenu, name)
list.SubMenuWidget(self.scene, self.name, newmenu, name)
end
function list.ListMenu:finalize(parent)
if (parent ~= "" and parent ~= nil) then
self:addSubMenuWidget(parent, "Back")
self:setCancelWidget()
end
for i,name in ipairs(self.submenus) do
if (self.menusystem.menus[name] ~= nil) then
self.menusystem.menus[name]:finalize(self.name)
end
end
end
function list.ListMenu:clone(name)
return list.ListMenu(self.scene, name, self.x, self.y, self.w, self.itemNumber, self.isBoxed)
end
function list.ListMenu:update(dt)
list.ListMenu.super.update(self, dt)
self:updateCursorPosition(dt)
end
function list.ListMenu:updateCursorPosition(dt)
local relativecursor = self.widget.selected - self.view.firstSlot
local transition = self.cursorTransition - relativecursor
if math.abs(transition) < 0.1 then
self.cursorTransition = relativecursor
else
local speed = dt*45
local movement = ((relativecursor) - (self.cursorTransition))
self.cursorTransition = (self.cursorTransition) + movement * speed
end
end
function list.ListMenu:drawCursor()
local x, y = self:getCursorPosition()
love.graphics.draw(self.cursorTexture, x, y)
end
function list.ListMenu:getCursorPosition()
local addition = MENU_ITEM_HEIGHT
local x = self.x + 6
local y = self.y + ((self.cursorTransition) * addition) + 1
return x, y
end
function list.ListMenu:draw()
if (self.isBoxed) then
love.graphics.draw(self.box, self.x, self.y - 8)
end
self:updateView()
local widgety = self.y
local widgetx = self.x
for i,v in ipairs(self.widget.list) do
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
v:draw(widgetx, widgety, self.w, self.widget.h)
if self.widget.selected == i and self:haveFocus() == true then
v:drawSelected(widgetx, widgety, self.w, self.widget.h)
else
v:draw(widgetx, widgety, self.w, self.widget.h)
end
widgetx, widgety = self:getNextPosition(widgetx, widgety, self.widget.h)
end
end
end
function list.ListMenu:getNextPosition(x, y, h)
return x, y+h
end
-- Widgets
-- Tout les widgets pour la liste de base
-- Widget centré
function list.CenteredWidget:new(scene, menu_name, label)
local font = scene.assets.fonts["small"]
font:setFilter("shadow")
self.scene = scene
local widgetMenu = scene.menusystem.menus[menu_name]
list.CenteredWidget.super.new(self, widgetMenu, font, label)
end
function list.CenteredWidget:drawCanvas()
local h = math.floor(self.height / 2) - (self.font:getHeight() / 2) - 2
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self.font:setColor(self.color[1], self.color[2], self.color[3], 1)
self.font:draw(self.label, self.width / 2, h, -1, "center")
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self.font:setColor(1, 1, 1, 1)
utils.graphics.resetColor()
end
-- Widget avec deux bouts de textes
function list.DualTextWidget:new(scene, menu_name, label, label2)
self.label2 = label2
list.DualTextWidget.super.new(self, scene, menu_name, label)
end
function list.DualTextWidget:drawCanvas()
local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:setColor(self.color[1], self.color[2], self.color[3], 1)
self.font:draw(self.label, 16, h, -1, "left")
self.font:draw(self.label2, self.width - 8, h, -1, "right")
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self.font:setColor(1, 1, 1, 1)
utils.graphics.resetColor()
end
-- Widget de sous-menu
function list.SubMenuWidget:new(scene, menu_name, newmenu, label)
local label2 = ""
if (label ~= "Back") then
label2 = ">"
end
list.SubMenuWidget.super.new(self, scene, menu_name, label, label2)
self.newmenu = newmenu
end
function list.SubMenuWidget:action()
self.scene.menusystem:switchMenu(self.newmenu)
self.scene.menusystem.menus[self.newmenu]:activationAction()
end
return list