sonic-radiance/sonic-radiance.love/game/loot/pocket.lua

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local Pocket = Object:extend()
function Pocket:new(pocketdata)
self.name = pocketdata.name
self.fullname = pocketdata.fullname
self.inBattle = pocketdata.inBattle
self.description = pocketdata.description
self.list = {}
end
function Pocket:getData()
return self.list
end
function Pocket:setData(data)
self.list = data
end
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function Pocket:addItem(item, number)
local success = false
for i,itemData in ipairs(self.list) do
if (itemData.name == item) then
itemData.number = itemData.number + number
success = true
end
end
if (not success) then
local itemData = {}
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itemData.name = item
itemData.number = number
table.insert(self.list, itemData)
end
end
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function Pocket:removeItem(item, number)
for i,itemData in ipairs(self.list) do
if (itemData.name == item) then
if (itemData.number > number) then
itemData.number = itemData.number - number
else
table.remove(self.list, i)
end
end
end
end
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function Pocket:getItem(name)
for i, itemData in ipairs(self.list) do
if (itemData.name == name) then
return itemData
end
end
return nil
end
function Pocket:getItemNumber(name)
local item = self:getItem(name)
if (item == nil) then
return 0
else
return item.number
end
end
return Pocket