sonic-radiance/sonic-radiance.love/game/events/arguments.lua

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return {
["wait"] = {"duration"},
["simpleMessage"] = {"message"},
["dialogBox"] = {"message", "title", "avatar"},
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["optionBox"] = {"message", "title", "avatar", "option1", "option2", "option3", "flag"},
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["playSFX"] = {"sfx"},
["getRings"] = {"number"},
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["getItems"] = {"type", "item", "number"},
["teleport"] = {"area", "x", "y", "charDir"},
["showGFX"] = {"x", "y", "spritename"}
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--[name] = {args...},
}
-- The "origin" argument can have the different values
-- - "target" : the action target. if there is multiple target, it'll
-- be equal to the middle of the ennemy line
--
-- - "self" : the fighter's actor position
--
-- - "start" : the fighter's starting position
--
-- - "absolute" : the 0,0 coordinates