2020-08-02 15:56:36 +02:00
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local LootManager = Object:extend()
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2020-09-13 10:03:43 +02:00
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local Pocket = require "game.loot.pocket"
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2020-08-15 22:43:46 +02:00
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local itemutils = require "game.utils.items"
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2020-08-02 15:56:36 +02:00
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function LootManager:new(controller)
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self.controller = controller
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self.rings = 0
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self.inventory = {}
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2020-08-15 22:43:46 +02:00
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self.pocketIndex = {}
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self:generatePockets()
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2020-08-02 15:56:36 +02:00
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end
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function LootManager:getData()
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local data = {}
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data.rings = self.rings
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data.inventory = self.inventory
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return data
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end
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function LootManager:setData(data)
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local data = data
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self.rings = data.rings
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self.inventory = data.inventory
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2020-08-15 22:43:46 +02:00
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end
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function LootManager:generatePockets()
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local structure = require "datas.gamedata.items"
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for i,pocketdata in ipairs(structure) do
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local pocket = Pocket(pocketdata)
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self.pocketIndex[pocketdata.name] = i
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table.insert(self.inventory, pocket)
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end
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end
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function LootManager:getPocketById(id)
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return self.inventory[id]
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end
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function LootManager:getPocketByName(name)
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return self.inventory[self.pocketIndex[name]]
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end
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function LootManager:addItem(type, item, number)
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local pocket = self:getPocketByName(type)
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if (itemutils.itemExists(type, item)) then
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pocket:addItem(item, number)
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end
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end
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function LootManager:getItemData(type, item)
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return itemutils.getItemData(type, item)
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end
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function LootManager:getItemNumber(type, item)
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local pocket = self:getPocketByName(type)
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return pocket:getItemNumber(item)
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end
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2020-08-02 15:56:36 +02:00
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return LootManager
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