sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/ennemy.lua

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local FighterControllerParent = require "scenes.battlesystem.controllers.parent"
local EnnemyController = FighterControllerParent:extend()
local Villain = require "scenes.battlesystem.controllers.fighters.villain"
local battleutils = require "game.utils.battle"
function EnnemyController:new(owner, battleData)
self.super.new(self, owner)
self:initVillains(battleData)
end
function EnnemyController:initVillains(battleData)
for i,ennemyBaseData in ipairs(battleData.ennemies) do
local ennData = battleutils.getEnnemyData(ennemyBaseData)
if (ennData.type == "normal") then
self:addVillain(ennData)
elseif (ennData.type == "boss") then
self:addBoss(ennData)
else
print("unknown type " .. ennData.type)
end
end
end
function EnnemyController:addVillain(ennData)
for i=1, ennData.number do
self:add(Villain(self, ennData.category, ennData.name, self:count() + 1))
end
end
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function EnnemyController:getHighestSpeed()
local highestSpeed = 0
for i, villain in ipairs(self.list) do
if (villain.abstract.stats.speed > highestSpeed) then
highestSpeed = villain.abstract.stats.speed
end
end
return highestSpeed
end
function EnnemyController:addBoss(ennData)
local boss = Villain(self, ennData.category, ennData.name, self:count() + 1)
boss:setBonus(ennData.pvFactor, ennData.statFactor)
boss.isBoss = true
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boss:setCheapEffect(ennData.cheapEffect)
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self.turnSystem.canFleeBattle = false
self:add(boss)
end
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function EnnemyController:draw()
for i, villain in ipairs(self.list) do
villain:drawHUD()
end
end
return EnnemyController