sonic-radiance/sonic-radiance.love/game/difficulty.lua

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local Difficulty = Object:extend()
function Difficulty:new()
self.toggles = {}
self.toggles.hazardMakesKo = false
self.toggles.playerKoChar = true
self.toggles.easierBattles = false
self.toggles.checkPointRegen = false
self.toggles.levelUpHeal = false
self.toggles.allDamage = true
end
function Difficulty:toggle(toggleName)
self.toggles[toggleName] = (self.toggles[toggleName] == false)
end
function Difficulty:get(toggleName)
return self.toggles[toggleName]
end
function Difficulty:getData()
return self.toggles
end
function Difficulty:setData(toggles)
self.toggles = toggles
end
return Difficulty