2021-04-10 14:43:30 +02:00
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local Gizmo = require "scenes.overworld.actors.gizmo"
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2021-03-22 21:15:33 +01:00
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local Ring = Gizmo:extend()
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local overrides = {
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["isSolid"] = false,
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["charset"] = "item1",
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["charId"] = 2,
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["destroy"] = "temp",
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["needButton"] = false,
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["isTurning"] = true,
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}
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function Ring:new(world, x, y)
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Ring.super.new(self, world, x, y, 16, 16, overrides)
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end
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function Ring:action()
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self.assets.sfx["ring"]:stop()
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self.assets.sfx["ring"]:play()
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game.loot.rings = game.loot.rings + 1
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end
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return Ring
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