2021-09-16 20:59:57 +02:00
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local Parent = require "game.modules.gui.boxedmenu"
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local MainMenu = Parent:extend()
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2020-08-02 13:47:27 +02:00
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2021-09-16 20:59:57 +02:00
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local TextMenuWidget = require "birb.modules.gui.textmenu.widgets.basic"
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local ResolutionWidget = TextMenuWidget:extend()
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local SwitchWidget = TextMenuWidget:extend()
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local AudioWidget = TextMenuWidget:extend()
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local DifficultyWidget = TextMenuWidget:extend()
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local KeysWidget = TextMenuWidget:extend()
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2020-08-01 16:32:09 +02:00
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2021-09-16 20:59:57 +02:00
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local defTransitions = require "birb.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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2022-01-06 14:34:45 +01:00
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local const = require "scenes.menus.options.const"
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2021-09-16 20:59:57 +02:00
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function MainMenu:new()
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local screenw, screenh = core.screen:getDimensions()
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2022-01-06 14:34:45 +01:00
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MainMenu.super.new(self, "optionMenu", screenw/2, const.MENU_Y, const.MENU_W, const.MENU_ITEM_NUMBER, true)
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self.ox = const.MENU_W/2
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2021-09-16 20:59:57 +02:00
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self:addVideoMenu()
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self:addAudioMenu()
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self:addDifficultyMenu()
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self:addInputMenu()
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self:switch("main")
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self:addItem("Delete save", "left", function() self:deleteSave() end, "select", nil, {1, 0.3, 0.3})
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self:addItem("Exit", "left", function() self:exit() end, "back")
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self:setCancelWidget()
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self:getFocus()
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end
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function MainMenu:addVideoMenu()
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self:addSubmenu("video", "Videos", "main", true)
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ResolutionWidget()
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SwitchWidget("fullscreen", "Fullscreen")
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SwitchWidget("border", "Borders")
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SwitchWidget("vsync", "Vsync")
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end
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function MainMenu:addAudioMenu()
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self:addSubmenu("audio", "Audio", "main", true)
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AudioWidget("music", "Music")
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AudioWidget("sfx", "SFX")
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end
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function MainMenu:addDifficultyMenu()
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self:addSubmenu("difficulty", "Difficulty", "main", true)
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DifficultyWidget("hazardMakesKo", "Hazards can make KO")
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DifficultyWidget("playerKoChar", "Play KO characters on maps")
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DifficultyWidget("easierBattles", "Easier battles")
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DifficultyWidget("checkPointRegen", "Checkpoints heal you")
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DifficultyWidget("levelUpHeal", "Gaining a level heal")
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DifficultyWidget("allDamage", "Hazards damage everybody")
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end
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function MainMenu:addInputMenu()
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self:addSubmenu("input", "Input", "main", true)
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local keyList = require "datas.keys"
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for j, key in ipairs(keyList) do
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KeysWidget(key)
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end
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end
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function MainMenu:exit()
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() scenes.menus.main() end, 0, 0)
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end
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function MainMenu:deleteSave()
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local confirm = ConfirmDialog(core.scenemanager.currentScene,
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"Do you want to delete your save ? \nYou won't be able to recover your data.",
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function()
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core.scenemanager:setStoredScene("mainmenu")
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game:deleteCurrentSave()
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core.screen:startTransition(defTransitions.default, defTransitions.circle,
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function() scenes.menus.title(true) end,
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424/2, 240/2)
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end)
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confirm:setCancelChoice(2)
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end
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-- WIDGETS
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function ResolutionWidget:new()
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ResolutionWidget.super.new(self, "optionMenu", core.lang:translate("options", "resolution"), "left")
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self:addLabel(self:getSecondLabel(), "right")
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end
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function ResolutionWidget:getSecondLabel()
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return "x" .. core.options.data.video.resolution
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end
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function ResolutionWidget:action()
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core.options.data.video.resolution = ((core.options.data.video.resolution) % 3) + 1
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self:replaceLabel(2, self:getSecondLabel())
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core.screen:applySettings()
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self:invalidateCanvas()
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core.options:write()
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end
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-- SWITCH
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function SwitchWidget:new(keyname, label)
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self.keyname = keyname
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SwitchWidget.super.new(self, "optionMenu", label, "left")
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self:addLabel(self:getSecondLabel(), "right")
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end
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function SwitchWidget:modifyKey()
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core.options.data.video[self.keyname] = (core.options.data.video[self.keyname] == false)
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core.screen:applySettings()
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end
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function SwitchWidget:getKey()
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return core.options.data.video[self.keyname]
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end
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function SwitchWidget:getSecondLabel()
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return core.lang:translate("commons", utils.math.either(self:getKey(), "true", "false"))
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end
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function SwitchWidget:action()
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self:modifyKey()
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self:replaceLabel(2, self:getSecondLabel())
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core.options:write()
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self:invalidateCanvas()
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end
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-- AUDIO
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function AudioWidget:new(audiotype, label)
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self.audiotype = audiotype
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SwitchWidget.super.new(self, "optionMenu", label, "left")
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self:addLabel(self:getSecondLabel(), "right")
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self.order = 0
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end
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function AudioWidget:getSecondLabel()
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return utils.math.numberToString(self:getVolume(), 3) .. "%"
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end
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function AudioWidget:getVolume()
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return core.options.data.audio[self.audiotype]
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end
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function AudioWidget:setVolume(vol)
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core.options.data.audio[self.audiotype] = utils.math.either(vol >= 0, vol, 100)
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end
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function AudioWidget:action()
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local value = self:getVolume()
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self:setVolume(value - 20)
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self:replaceLabel(2, self:getSecondLabel())
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self:invalidateCanvas()
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--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
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core.options:write()
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end
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-- DIFFICULTY
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function DifficultyWidget:new(keyname, label)
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self.keyname = keyname
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SwitchWidget.super.new(self, "optionMenu", label, "left")
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self:addLabel(self:getSecondLabel(), "right")
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end
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function DifficultyWidget:modifyKey()
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game.difficulty:toggle(self.keyname)
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end
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function DifficultyWidget:getKey()
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return game.difficulty:get(self.keyname)
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end
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function DifficultyWidget:getSecondLabel()
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return core.lang:translate("commons", utils.math.either(self:getKey(), "true", "false"))
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end
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function DifficultyWidget:action()
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self:modifyKey()
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self:replaceLabel(2, self:getSecondLabel())
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game:write()
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self:invalidateCanvas()
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end
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-- KEYS
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function KeysWidget:new(key)
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self.source = 1
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self.key = key
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SwitchWidget.super.new(self, "optionMenu", self.key, "left")
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self:addLabel(self:getSecondLabel(), "right")
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self.type = "navigate"
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end
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function KeysWidget:getSecondLabel()
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return core.input.data[self.source].keys[self.key]
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end
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function KeysWidget:action()
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self.menu:playSFX("navigate")
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self.scene:changeKey(self)
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self.menu.isVisible = false
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self.menu:looseFocus()
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end
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function KeysWidget:receiveKey( key )
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core.options:setInputKey(self.source, self.key, key)
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self:replaceLabel(2, self:getSecondLabel())
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self:invalidateCanvas()
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2020-08-01 16:32:09 +02:00
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end
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2021-09-16 20:59:57 +02:00
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return MainMenu
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