75 lines
2 KiB
Lua
75 lines
2 KiB
Lua
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local Scene = require "core.modules.scenes"
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local menu = require "scenes.debug.viewers.choregraphy.menu"
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local ChoregraphyViewer = Scene:extend()
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local World = require "scenes.battlesystem.world"
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function ChoregraphyViewer:new()
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ChoregraphyViewer.super.new(self)
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self.assets:batchImport("scenes.battlesystem.assets")
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self.world = World(self)
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self:buildMenu()
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end
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-- MENU FUNCTIONS
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function ChoregraphyViewer:buildMenu()
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menu.commons.DebugMenu(self, "MainMenu")
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self:buildCharacterMenu()
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self.menusystem:activate()
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self.menusystem:switchMenu("MainMenu")
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menu.commons.SceneWidget(self, "MainMenu", scenes.debug.menu, "Back")
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end
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function ChoregraphyViewer:buildCharacterMenu()
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self:addSubMenu("characters", "MainMenu", "Characters")
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for k, character in pairs(game.characters.list) do
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self:addSubMenu(k, "characters", character.fullname)
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menu.HeroChoregraphyWidget(self, k, game.skills:getSkillData("attack"))
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self:buildSkillMenu(k)
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menu.commons.SubMenuWidget(self, k, "characters", "Back")
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end
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menu.commons.SubMenuWidget(self, "characters", "MainMenu", "Back")
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end
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function ChoregraphyViewer:buildSkillMenu(charName)
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local skillList = require("datas.gamedata.characters." .. charName .. ".skills")
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local skillTreated = {}
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for i,skill in ipairs(skillList) do
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local skillName = skill[1]
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if (skillTreated[skillName] ~= true) then
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skillTreated[skillName] = true
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if (game.skills:skillDataExists(skillName)) then
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menu.HeroChoregraphyWidget(self, charName, game.skills:getSkillData(skillName))
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end
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end
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end
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end
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function ChoregraphyViewer:addSubMenu(submenu, parent, name)
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local parent = parent or "MainMenu"
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menu.commons.DebugMenu(self, submenu)
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menu.commons.SubMenuWidget(self, parent, submenu, name .. " >")
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end
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-- MOCKS FUNCTIONS
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-- OTHER
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function ChoregraphyViewer:update(dt)
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end
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function ChoregraphyViewer:setBackground(newBackground)
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end
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function ChoregraphyViewer:draw()
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end
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return ChoregraphyViewer
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