sonic-radiance/sonic-radiance.love/core/modules/assets/autotile.lua

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local Tileset = require "core.modules.assets.tileset"
local Autotile = Object:extend()
function Autotile:new(filepath)
self.tileset = Tileset(filepath)
self.data = require(filepath .. ".lua")
self.metadata = self.data.metadata
self.tilesize = self.metadata.width
end
function Autotile:drawtile(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
local i = i or 1
local j = j or 1
local tilesize = self.tilesize / 2
i = (i - 1) * 2 + 1
j = (j - 1) * 2 + 1
self.tileset:drawTile_Grid(i , j , x , y , r, sx, sy, ox, oy, kx, ky)
self.tileset:drawTile_Grid(i + 1, j , x + tilesize, y , r, sx, sy, ox, oy, kx, ky)
self.tileset:drawTile_Grid(i , j + 1, x , y + tilesize, r, sx, sy, ox, oy, kx, ky)
self.tileset:drawTile_Grid(i + 1, j + 1, x + tilesize, y + tilesize, r, sx, sy, ox, oy, kx, ky)
end
function Autotile:draw(x, y, w, h)
local w = w or self.tilesize
local h = h or self.tilesize
w = math.max(math.floor(w / self.tilesize), 1)
h = math.max(math.floor(h / self.tilesize), 1)
local halfsize = self.tilesize / 2
local tilesize = self.tilesize
if (w == 1) then
self.tileset:drawtile_Grid(1, 1, x , y)
self.tileset:drawtile_Grid(1, 6, x , y + (h*2 - 1) * halfsize)
self.tileset:drawtile_Grid(6, 1, x + (w*2 - 1) * halfsize, y)
self.tileset:drawtile_Grid(6, 6, x + (w*2 - 1) * halfsize, y + (h*2 - 1) * halfsize)
if (h > 1) then
h = h - 1
for i = 1, h do
self.tileset:drawtile_Grid(1, 3, x, y + (i * tilesize) - halfsize)
self.tileset:drawtile_Grid(6, 3, x + halfsize, y + (i * tilesize) - halfsize)
self.tileset:drawtile_Grid(1, 4, x , y + (i * tilesize))
self.tileset:drawtile_Grid(6, 4, x + halfsize, y + (i * tilesize))
end
end
-- draw just one stuff
else
if (h == 1) then
self.tileset:drawtile_Grid(1, 1, x , y)
self.tileset:drawtile_Grid(1, 6, x , y + (h*2 - 1) * halfsize)
self.tileset:drawtile_Grid(6, 1, x + (w*2 - 1) * halfsize, y)
self.tileset:drawtile_Grid(6, 6, x + (w*2 - 1) * halfsize, y + (h*2 - 1) * halfsize)
w = w - 1
for i = 1, w do
self.tileset:drawtile_Grid(3, 1, x + (i * tilesize) - halfsize, y)
self.tileset:drawtile_Grid(3, 6, x + (i * tilesize) - halfsize, y + halfsize)
self.tileset:drawtile_Grid(4, 1, x + (i * tilesize) , y )
self.tileset:drawtile_Grid(4, 6, x + (i * tilesize), y +halfsize)
end
else
self:drawtile(1, 1, x , y)
self:drawtile(1, 3, x , y + (h - 1) * tilesize)
self:drawtile(3, 1, x + (w - 1) * tilesize, y)
self:drawtile(3, 3, x + (w - 1) * tilesize, y + (h - 1) * tilesize)
w = w - 2
h = h - 2
for i=1, w do
self:drawtile(2, 1, i * tilesize, y)
self:drawtile(2, 3, i * tilesize, y + (h + 1) * tilesize)
for j=1, h do
self:drawtile(2, 2, i * tilesize, j * tilesize)
end
end
for i=1, h do
self:drawtile(1, 2, x , i * tilesize)
self:drawtile(3, 2, x + (w + 1) * tilesize, i * tilesize)
end
end
end
end
return Autotile