sonic-radiance/sonic-radiance.love/game/utils/choregraphy/arguments.lua

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return {
["wait"] = {"duration"},
["addGFX"] = {'sprite', "origin", "x", "y", "affectedByDirection", 'blockProcess'},
["playSFX"] = {"sfx"},
["sendDamage"] = {"power", "type", "element", "isSpecial"},
["goTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["setAnimation"] = {"animation", "blockProcess"},
["jump"] = {"power", "bounceNumber", "blockProcess"},
["jumpTo"] = {"origin", "x", "y", "duration", "blockProcess"},
["jumpBack"] = {"duration", "blockProcess"},
["waitActorFinished"] = {"waitFor"},
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["addQTE"] = {"qteData", "origin", "blockProcess"},
["useItemEffect"] = {},
--[name] = {args},
}
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-- The "origin" argument can have the different values
-- - "target" : the action target. if there is multiple target, it'll
-- be equal to the middle of the ennemy line
--
-- - "self" : the fighter's actor position
--
-- - "start" : the fighter's starting position
--
-- - "absolute" : the 0,0 coordinates