2020-08-01 10:31:09 +02:00
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local commons = require "scenes.debug.commons.menu"
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local menu = {}
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menu.commons = commons
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menu.ExitWidget = commons.DebugWidget:extend()
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menu.ShowBackgroundWidget = commons.DebugWidget:extend()
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2020-08-02 09:59:47 +02:00
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menu.SaveWidget = commons.DebugWidget:extend()
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menu.LoadWidget = commons.DebugWidget:extend()
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2020-08-02 10:33:31 +02:00
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menu.SubMenuWidget = commons.SubMenuWidget:extend()
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2020-08-01 10:31:09 +02:00
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-- ExitWidget
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function menu.ExitWidget:new(scene, menuName)
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menu.ExitWidget.super.new(self, scene, menuName, "Exit")
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end
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function menu.ExitWidget:action()
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love.event.quit("000")
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end
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-- ShowBackground
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function menu.ShowBackgroundWidget:new(scene, menuName)
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menu.ShowBackgroundWidget.super.new(self, scene, menuName, "Show Background")
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end
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function menu.ShowBackgroundWidget:action()
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self.scene.menusystem:deactivate()
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end
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2020-08-02 09:59:47 +02:00
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-- Save game
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function menu.SaveWidget:new(scene, menuName)
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2020-08-02 10:33:31 +02:00
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menu.SaveWidget.super.new(self, scene, menuName, "Save game")
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2020-08-02 09:59:47 +02:00
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end
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function menu.SaveWidget:action()
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game:write()
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end
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-- Save game
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function menu.LoadWidget:new(scene, menuName, slot)
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2020-08-02 10:33:31 +02:00
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menu.LoadWidget.super.new(self, scene, menuName, "Load file " .. slot)
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2020-08-02 09:59:47 +02:00
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self.slot = slot
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end
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function menu.LoadWidget:action()
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game:read(self.slot)
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end
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2020-08-02 10:33:31 +02:00
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-- Submenu
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function menu.SubMenuWidget:new(scene, menu_name, newmenu, name, panel, panelArgument)
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menu.SubMenuWidget.super.new(self, scene, menu_name, newmenu, name)
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self.panel = panel
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self.panelArgument = panelArgument
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end
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function menu.SubMenuWidget:action()
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self.scene.menusystem:switchMenu(self.newmenu)
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self.scene.panel = self.panel(self.panelArgument)
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end
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2020-08-02 09:59:47 +02:00
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2020-08-01 10:31:09 +02:00
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return menu
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