sonic-radiance/sonic-radiance.love/scenes/overworld/actors/player/actions.lua

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local PlayerActions = Object:extend()
local BASE_SPEED = 120
local JMP_STRENGHT = 2.5
function PlayerActions:initActions()
self.isJumping = false
end
function PlayerActions:actionMove()
if self.keys["up"].isDown then
self.ysp = -BASE_SPEED
self.charDir = "up"
end
if self.keys["down"].isDown then
self.ysp = BASE_SPEED
self.charDir = "down"
end
if self.keys["left"].isDown then
self.xsp = -BASE_SPEED
self.charDir = "left"
end
if self.keys["right"].isDown then
self.xsp = BASE_SPEED
self.charDir = "right"
end
end
function PlayerActions:actionJump()
if self.keys["B"].isPressed then
if (self.onGround) then
self:goUpward(JMP_STRENGHT)
self.isJumping = true
self.assets.sfx["jump"]:play()
end
end
end
function PlayerActions:actionSwitch()
if self.keys["select"].isPressed and self.onGround then
self:switchActiveCharacter()
end
end
function PlayerActions:endJump()
self.isJumping = false
end
return PlayerActions