sonic-radiance/sonic-radiance.love/scenes/overworld/gui/menus/commons/boxedtext.lua

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local BoxedTextElement = require("birb.modules.gui.elements.canvas"):extend()
local gui = require "game.modules.gui"
local PADDING = 6
local PADDING_H = 4
local LINEHEIGHT = 16
function BoxedTextElement:new(name, x, y, w, h, linesFunc)
BoxedTextElement.super.new(self, name, x, y, w, h)
self.textwidth = w - (PADDING * 2)
self.opacity = 0
self.canvas.isAnimated = true
self.linesFunc = linesFunc
self.box = gui.newTextBox("assets/gui/dialogbox.png", w, h)
self.canvas.padding = 0
end
function BoxedTextElement:getLines()
-- return {line, text, align, x, y, color}
return self.linesFunc()
end
function BoxedTextElement:drawTexture()
love.graphics.draw(self.box, 0, 0)
local lines = self:getLines()
assert(lines ~= nil, "No lines for " .. self.name)
for i, line in ipairs(lines) do
local lineNbr, text, align, x, y = line[1], line[2] or "", line[3] or "left", line[4] or 0, line[5] or 0
local color, width = line[6] or {1, 1, 1, 1}, line[7] or self.textwidth
self.assets.fonts["small"]:setColor(color[1], color[2], color[3], color[4])
self.assets.fonts["small"]:draw(text, PADDING + x, PADDING_H + LINEHEIGHT*(lineNbr-1) + y, width, align or "left")
self.assets.fonts["small"]:setColor(1, 1, 1, 1)
utils.graphics.resetColor()
end
end
return BoxedTextElement