2021-09-16 22:26:59 +02:00
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local GuiElement = require "birb.modules.gui.elements.parent"
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local StatusBar = GuiElement:extend()
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local TweenManager = require "birb.classes.time"
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local Emblem = require "game.modules.gui.emblem"
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local ComplexHPBar = require "game.modules.gui.complexhpbar"
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local DIST_STATUSBAR = 106
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local Y = 200
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2022-05-12 13:29:38 +02:00
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local STATUSBAR_W = 128
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local HPBAR_W = STATUSBAR_W - 32
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2021-09-16 22:26:59 +02:00
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2022-05-12 13:29:38 +02:00
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function StatusBar:new(fighter, i, y)
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2021-09-16 22:26:59 +02:00
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self:initAbstract(fighter)
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2022-05-12 13:29:38 +02:00
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local x = 16
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local y = 16
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if (i == 0) then
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x = (i-0.5)*DIST_STATUSBAR-(STATUSBAR_W/2)
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y = Y
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end
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StatusBar.super.new(self, self.abstract.name .. "StatutBar", x, y, STATUSBAR_W, 64)
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2021-09-16 22:26:59 +02:00
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self:createParts(self.scene)
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end
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2022-05-12 13:29:38 +02:00
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function StatusBar:update(dt)
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StatusBar.super.update(self, dt)
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if (self.currentChar ~= nil and self.currentChar ~= game.characters:getActiveCharacter()) then
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self:initAbstract()
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self:createParts(self.scene)
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end
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end
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2021-09-16 22:26:59 +02:00
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function StatusBar:initAbstract(fighter)
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2022-05-12 13:29:38 +02:00
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if (fighter == nil) then
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self.currentChar = game.characters:getActiveCharacter()
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self.abstract = game.characters:getActiveCharacterData()
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else
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self.abstract = fighter.abstract
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end
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2021-09-16 22:26:59 +02:00
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self.hp = self.abstract.hp
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self.pp = self.abstract.pp
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self.stats = self.abstract:getStats()
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end
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function StatusBar:createParts(scene)
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self.emblem = Emblem(self.abstract, scene)
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2022-05-12 13:29:38 +02:00
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self.hpbar = ComplexHPBar(HPBAR_W)
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self.ppbar = ComplexHPBar(HPBAR_W)
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2021-09-16 22:26:59 +02:00
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self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1)
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self.hpbar:setColorBackground(112 / 255, 0, 0)
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self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1)
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self.ppbar:setColorBackground(0, 54 / 255, 229 / 255)
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end
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function StatusBar:updateHP()
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self.tweens:newTween(0, 0.3, {hp = self.abstract.hp}, "linear")
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end
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function StatusBar:updatePP()
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self.tweens:newTween(0, 0.3, {pp = self.abstract.pp}, "linear")
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end
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function StatusBar:draw()
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self.emblem:drawBackground(self.x, self.y)
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self:drawStatusArea(self.x + 10, self.y - 8)
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self.emblem:drawForeground(self.x, self.y)
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end
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function StatusBar:drawStatusArea(x, y)
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self.assets.images["statusbar"]:draw(x, y)
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local hpmax = self.stats:get(self.stats.HPMAX)
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local ppmax = self.stats:get(self.stats.PPMAX)
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self.assets.fonts["hudnbrs_small"]:set()
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self.hpbar:drawWithLabels(x + 6, y + 9, self.hp, hpmax)
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self.ppbar:drawWithLabels(x + 18, y + 21, self.pp, ppmax)
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local lvl = self.abstract.level
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if lvl < 100 then
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lvl = "0" .. lvl
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end
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love.graphics.print(lvl, x + 42, y + 1)
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end
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return StatusBar
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