sonic-radiance/sonic-radiance.love/game/abstractmobs/character/equip.lua

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local CharacterEquip = Object:extend()
local itemutils = require "game.utils.items"
local categories = {"gloves", "shoes", "accessories"}
function CharacterEquip:initEquip()
self.equip = {}
if self.data.inventory == nil then
core.debug:warning("character/equip", "Initial equip not set for " .. self.simplename)
for _, category in ipairs(categories) do
self.equip[category] = ""
end
else
for _, category in ipairs(categories) do
self.equip[category] = self.data.inventory[category] or ""
end
end
end
function CharacterEquip:setEquip(category, name)
if (not utils.string.isEmpty(self.equip[category])) then
game.loot:addItem(category, self.equip[category])
end
self.equip[category] = name
game.loot:removeItem(category, name)
end
function CharacterEquip:predictStat(category, name)
end
function CharacterEquip:getEquipStats(stat, ignore)
local boost = 0
local ignore = ignore or ""
for _, category in ipairs(categories) do
if (category ~= ignore) then
boost = boost + self:getStatByType(stat, category)
end
end
return boost
end
function CharacterEquip:getStatByType(stat, category)
if (not utils.string.isEmpty(self.equip[category])) then
local data = itemutils.getItemData(category, self.equip[category])
local boost = data.statsBoost[stat] or 0
return boost
end
return 0
end
return CharacterEquip