sonic-radiance/sonic-radiance.love/game/metadata.lua

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2021-05-08 12:54:07 +02:00
-- game.metadata :: Basic metadata subsystem
--[[
Copyright © 2021 Kazhnuz
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
local Serializer = require "birb.classes.serializable.serializer"
local Metadata = Serializer:extend()
local META_FILE = "metadata.save"
function Metadata:new(game)
self.game = game
self:reset()
Metadata.super.new(self, {"data"})
end
function Metadata:reset()
self.data = {}
for i = 1, self.game.slotNumber, 1 do
local newMetadata = {}
newMetadata.exist = false
newMetadata.completion = 0
newMetadata.gametime = 0
newMetadata.team = {}
newMetadata.rings = 0
newMetadata.emeralds = 0
newMetadata.location = ""
table.insert(self.data, newMetadata)
end
end
function Metadata:update()
self:read()
if (self.data[self.game.slot] == nil) then
self.data[self.game.slot] = {}
end
self.data[self.game.slot].exist = true
self.data[self.game.slot].completion = self.game.completion
self.data[self.game.slot].gametime = self.game.gametime
self.data[self.game.slot].team = self.game.characters.team
self.data[self.game.slot].rings = self.game.loot.rings
self.data[self.game.slot].emeralds = 0
self.data[self.game.slot].location = self.game.mapName
self:write()
end
function Metadata:get()
self:read()
return self.data
end
function Metadata:write()
self:serialize(META_FILE)
end
function Metadata:read()
self:deserialize(META_FILE)
end
function Metadata:remove(slot)
self.data[slot].exist = false
self:write()
end
return Metadata