sonic-radiance/sonic-radiance.love/scenes/overworld/gui/menus/useItem/equip.lua

52 lines
1.6 KiB
Lua
Raw Normal View History

local SetEquipScreen = require("scenes.overworld.gui.menus.useItem.parent"):extend()
local STATS = require "datas.consts.stats"
function SetEquipScreen:new()
SetEquipScreen.super.new(self, "setEquip", 32 * 6, true)
end
function SetEquipScreen:applyEffect(character)
character:setEquip(self.category, self.item.name)
end
function SetEquipScreen:getDescription()
local returnData = {}
table.insert(returnData, {1, self.itemData.fullname})
self.charName = self.gui:getElement("setEquipMenu").charName
if (self.charName ~= "") then
local char = game.characters.list[self.charName]
for i, statName in ipairs(STATS.LIST) do
local lineNbr = math.floor((i-1)/2)
local isLeft = ((i%2) == 1)
local stat = char.stats:get(statName)
local newStat = char:predictStat(statName, self.category, self.item.name)
local sep = ": "
if i > 2 then
sep = ": "
end
local line = STATS.SIMPLENAME[statName] .. sep .. utils.math.numberToString(stat, 3) .. " > " .. utils.math.numberToString(newStat, 3)
local color = {1, 1, 1, 1}
if (newStat > stat) then
color = {0.3, 1, 0.3, 0.9}
elseif (newStat < stat) then
color = {1, 0.3, 0.3, 0.9}
end
table.insert(returnData, {lineNbr + 2, line, utils.math.either(isLeft, "left", "right"), 0, 0, color})
end
end
return returnData
end
function SetEquipScreen:setDatas(datas)
SetEquipScreen.super.setDatas(self, datas)
self.charMenu.showEquip = self.category
end
return SetEquipScreen