sonic-radiance/sonic-radiance.love/scenes/overworld/gui/menus/init.lua

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Lua
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local GuiScreen = require "birb.modules.gui.screen"
local MenuScreen = GuiScreen:extend()
local ScreenNameElement = require "scenes.overworld.gui.menus.commons.screenName"
local MainMenuScreen = require "scenes.overworld.gui.menus.mainmenu"
local ItemScreen = require "scenes.overworld.gui.menus.items"
local UseItemScreen = require "scenes.overworld.gui.menus.useItem"
local SetEquipScreen = require "scenes.overworld.gui.menus.useItem.equip"
local CharacterScreen = require "scenes.overworld.gui.menus.character"
local show = {
{"screenName", "movement", 0, 0.5, 160, 12, "inOutQuart"},
{"screenName", "tween", 0, 0.5, {opacity = 1}, "inOutQuart"},
}
local hide = {
{"screenName", "movement", 0, 0.5, 160, -18, "inOutQuart"},
{"screenName", "tween", 0, 0.5, {opacity = 0}, "inOutQuart"},
}
function MenuScreen:new()
MenuScreen.super.new(self, "startmenu")
self:addTransform("show", show)
self:addTransform("hide", hide)
self:addSubscreen(MainMenuScreen())
self:addSubscreen(ItemScreen())
self:addSubscreen(UseItemScreen())
self:addSubscreen(SetEquipScreen())
for charName, _ in pairs(game.characters.list) do
self:addSubscreen(CharacterScreen(charName))
end
self.subscreens.delay = -1
end
function MenuScreen:createElements()
local list = {
{ScreenNameElement(self, "SA2font", 160, -18, "left"), 0, -100}
}
return list
end
return MenuScreen