sonic-radiance/sonic-radiance.love/scenes/battlesystem/gui/victory/exp.lua

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2021-09-18 21:31:17 +02:00
local GuiElement = require "birb.modules.gui.elements.parent"
local CharacterExp = GuiElement:extend()
local gui = require "game.modules.gui"
local charutils = require "game.utils.characters"
function CharacterExp:new(x, y, character, number)
self.character = character
self.started = false
self.done = false
CharacterExp.super.new(self, character.name .. "Exp", x, y, 1, 1)
self.opacity = 0
self.number = number
self:newTween(1.4, 0.4, {opacity = 1}, "inExpo")
if self.number == 1 then
self:startInSeconds(2.5)
end
self.targetExp = self.scene.turns.rewards:getExp(character)
self.exp = character.abstract.exp
end
function CharacterExp:update(dt)
if (not self.done and (self.started)) then
self:addCharacterExp(dt)
end
end
function CharacterExp:startInSeconds(seconds)
self:newFunc(seconds, "startMe", function() self:startExpGain(1) end)
end
function CharacterExp:startExpGain(number)
self.started = true
end
function CharacterExp:addCharacterExp(dt)
local level = self.character.abstract.level
local xpAddRatio = charutils.getLevelExpRange(level) * 0.5
local newExp = self.exp + (xpAddRatio * dt)
if (newExp < self.targetExp) then
self.exp = newExp
local nextLevelExp = charutils.getExpValue(level + 1)
if (self.exp >= nextLevelExp) then
self.character.abstract.abstract:levelUp()
end
else
self.exp = self.targetExp
self.character.abstract.exp = self.targetExp
self.done = true
self.isLast = self.screen:nextExp(self.number + 1)
if (self.isLast) then
self:getFocus()
end
end
end
function CharacterExp:keypressed(key)
if (key == "A" and self.done and self.isLast) then
self.scene:returnToOverworld(false)
self.scene:setPrompt("")
end
end
function CharacterExp:draw()
love.graphics.setColor(1, 1, 1, self.opacity)
self.assets.images["expbar"]:draw(self.x, self.y)
self.character:drawIcon(self.x + 1, self.y + 6)
love.graphics.setColor(0, 0.8, 0.1, self.opacity)
local level = self.character.abstract.level
local exp = self.exp
local remainingExp = charutils.getRemainingExp(exp, level)
local expRatio = charutils.getRelativeExpValue(exp, level) / charutils.getLevelExpRange(level)
gui.drawBar(self.x + 22, self.y + 11, math.floor(56 * expRatio), 7)
love.graphics.setColor(1, 1, 1, self.opacity)
self.assets.fonts["hudnbrs_small"]:print(math.floor(remainingExp), self.x + 71, self.y + 11, "right")
self.assets.fonts["hudnbrs_small"]:print(level, self.x + 72, self.y + 1, "right")
end
return CharacterExp