sonic-radiance/sonic-radiance.love/scenes/battlesystem/gui/hudelements/bosshpbar.lua

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local GuiElement = require "birb.modules.gui.elements.parent"
local BossHpBar = GuiElement:extend()
local ComplexHPBar = require "game.modules.gui.complexhpbar"
local POS_X, POS_Y = 280, 28
function BossHpBar:new(hp)
self.hp = hp
self.baseHP = hp
self.hpbar = ComplexHPBar(120)
self.hpbar:setColorForeground(248/255, 160/255, 0, 1)
self.hpbar:setColorBackground(112/255, 0, 0)
self.bossTexture = love.graphics.newImage("assets/gui/strings/boss.png")
local w, h = self.bossTexture:getDimensions()
BossHpBar.super.new(self, "BossHPBar", POS_X, POS_Y, w, h)
end
function BossHpBar:setHP(newHP)
self:newTween(0, 0.1, {hp = newHP}, 'inCubic')
end
function BossHpBar:draw()
self.hpbar:draw(self.x, self.y, self.hp / self.baseHP)
love.graphics.draw(self.bossTexture, self.x + 98, self.y + 10)
end
return BossHpBar