2020-05-01 14:19:00 +02:00
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local HUD = Object:extend()
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local gui = require "game.modules.gui"
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local TweenManager = require "game.modules.tweenmanager"
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2020-07-19 16:20:57 +02:00
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function HUD:new(turns)
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self.turns = turns
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self.scene = turns.scene
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self.world = self.scene.world
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self.assets = self.scene.assets
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2020-05-01 14:19:00 +02:00
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self.frame = gui.newBorder(424, 30, 4)
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self.tweens = TweenManager(self)
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self.playerHUDPosition = -64
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2020-05-01 16:15:39 +02:00
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self.battlerCursor = self.turns.turns.current
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2020-05-01 14:19:00 +02:00
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end
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function HUD:update(dt)
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self.tweens:update(dt)
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end
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function HUD:movePlayerHUD(beginBattle)
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if (beginBattle) then
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self.tweens:newTween(0, 0.4, {playerHUDPosition = 36}, 'inCubic')
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else
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self.tweens:newTween(0, 0.4, {playerHUDPosition = -64}, 'inCubic')
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end
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end
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function HUD:moveBattleCursor(moveCursorTo)
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self.tweens:newTween(0, 0.2, {battlerCursor = moveCursorTo}, 'inCubic')
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end
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function HUD:getPlayerHUDPosition()
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return self.playerHUDPosition
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end
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function HUD:draw()
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2020-05-01 16:15:39 +02:00
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for i, action in ipairs(self.turns.actionList) do
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2020-07-19 16:20:57 +02:00
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action.fighter:drawIcon(4 + (i-1)*(20), 6)
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2020-05-01 14:19:00 +02:00
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end
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2020-07-19 16:20:57 +02:00
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local cursorx = self.battlerCursor * 20 - 8
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2020-05-01 14:19:00 +02:00
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2020-05-01 16:15:39 +02:00
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if #self.turns.actionList > 0 then
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2020-05-01 14:19:00 +02:00
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self.assets.images["menucursor"]:draw(cursorx, 26, math.rad(-90), 1, 1, 4, 8)
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end
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local x, y = 362, 3
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love.graphics.draw(self.frame, 424, 20, 0, -1, -1)
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self.assets.images["hudturn"]:draw(x, y)
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self.assets.fonts["hudnbrs"]:set()
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2020-05-01 16:15:39 +02:00
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local turnnbr = self.turns.turns.number
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2020-05-01 14:19:00 +02:00
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if (turnnbr < 10) then
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turnnbr = "0" .. turnnbr
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end
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love.graphics.print(turnnbr, x + 33, y + 1)
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end
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return HUD
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