sonic-radiance/sonic-radiance.love/scenes/battlesystem/entities/ennemy.lua

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local Actor = require("scenes.battlesystem.entities.actor")
local Ennemy = Actor:extend()
function Ennemy:new(controller, x, y)
Ennemy.super.new(self, controller, x, y, 0)
self.isEnnemy = true
self.actionPerTurn = 2
end
function Ennemy:draw()
x, y = self.controller.battlearena:gridToPixel(self.x, self.y, true)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x - 8, y - 32, 16, 32)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:drawIcon(x, y)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x, y, 16, 16)
love.graphics.setColor(1, 1, 1, 1)
end
function Ennemy:getStats()
local stats = {}
stats.speed = 100
return stats
end
return Ennemy