sonic-radiance/sonic-radiance.love/scenes/battlesystem/entities/actor.lua

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local Entity = require("scenes.battlesystem.entities.base")
local Actor = Entity:extend()
function Actor:new(controller, x, y, z)
Actor.super.new(self, controller, x, y, z)
self.isActor = true
self.speed = 3
self.isActive = false
self.debugActiveTimer = 0
end
function Actor:setActive()
print("actor " .. self.id .. " is active")
self.isActive = true
self.debugActiveTimer = 0
print(self.debugActiveTimer)
end
function Actor:update(dt)
if (self.isActive) then
self.debugActiveTimer = self.debugActiveTimer + dt
print(math.floor(self.debugActiveTimer * 60))
if self.debugActiveTimer >= 1 then
self.controller.actormanager:switchActiveActor()
--self.controller.actormanager.turns.changeActor = false
self.isActive = false
end
end
end
function Actor:validateAction()
end
return Actor