sonic-radiance/sonic-radiance.love/scenes/battlesystem/controller/hud.lua

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local BattleHUD = Object:extend()
local gui = require "game.modules.gui"
function BattleHUD:new(controller)
self.controller = controller
self:loadAssets()
end
function BattleHUD:loadAssets()
self.progressbarImage = love.graphics.newImage("assets/gui/progressbar.png")
self.barBack = love.graphics.newQuad(0, 0, 211, 12, 211, 24)
self.barFore = love.graphics.newQuad(0, 12, 211, 12, 211, 24)
self.hud1 = gui.newBorder(424, 30, 8)
self.hud2 = gui.newBorder(424, 20, 8)
self.hud7 = love.graphics.newImage("assets/gui/status_bar.png")
self.ring = love.graphics.newImage("assets/gui/ring.png")
self.font = love.graphics.newImageFont("assets/gui/hudnumbers.png", " 0123456789:/", 1)
self.font2 = love.graphics.newImageFont("assets/gui/hudsmallnumbers.png", " 0123456789", 0)
self.time = love.graphics.newImage("assets/gui/hudtime.png")
self.score = love.graphics.newImage("assets/gui/hudscore.png")
self.bonus = love.graphics.newImage("assets/gui/hudbonus.png")
self.controller.assets:addTileset("lifeicon", "assets/sprites/characters/charicons")
end
function BattleHUD:destroy( )
self.progressbarImage:release( )
self.barBack:release( )
self.barFore:release( )
self.hud1:release( )
self.hud2:release( )
end
function BattleHUD:update(dt)
end
function BattleHUD:draw()
love.graphics.setFont( self.font )
self:drawFrame()
--self.controller:resetFont( )
end
function BattleHUD:drawFrame()
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love.graphics.draw(self.hud1, 424, 20, 0, -1, -1)
love.graphics.draw(self.hud7, -8, 215)
love.graphics.draw(self.hud7, -8 + 128 + 24, 215)
love.graphics.draw(self.hud7, -8 + 256 + 48, 215)
--love.graphics.draw(self.hud2, 0, 200)
end
return BattleHUD