sonic-radiance/sonic-radiance.love/game/modules/gui/init.lua

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local gui = {}
function gui.newBorder(width, height, middlePosition)
local tileset = love.graphics.newImage("assets/gui/borders.png")
local tilequad = {}
local w, h = tileset:getDimensions()
tilequad[1] = love.graphics.newQuad(0, 0, 20, 20, w, h)
tilequad[2] = love.graphics.newQuad(20, 0, 20, 20, w, h)
tilequad[3] = love.graphics.newQuad(40, 0, 20, 20, w, h)
tilequad[4] = love.graphics.newQuad(60, 0, 20, 20, w, h)
local Texture = love.graphics.newCanvas(width, height)
love.graphics.setCanvas(Texture)
utils.graphics.resetColor()
local height = math.ceil(height / 20)
local width = math.ceil(width / 20)
for i=1, width do
if i < middlePosition then
love.graphics.draw(tileset, tilequad[1], (i-1) * 20, 0)
elseif (i == middlePosition) then
love.graphics.draw(tileset, tilequad[2], (i-1) * 20, 0)
else
love.graphics.draw(tileset, tilequad[3], (i-1) * 20, 0)
end
if height > 1 then
for j = 2, height do
love.graphics.draw(tileset, tilequad[4], (i-1) * 20, (j-1) * 20)
end
end
end
love.graphics.setCanvas( )
return Texture
end
return gui