sonic-radiance/sonic-radiance.love/assets/overworld.lua

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return {
["tilesets"] = {
{"charicons", "assets/sprites/characters/charicons"},
{"normaltiles", "assets/backgrounds/normaltile"},
{"sptiles", "assets/backgrounds/specialtile"},
{"borders", "assets/backgrounds/borders"},
},
["sprites"] = {
{"cursorground", "assets/gui/cursor/ground"},
{"hitGFX", "assets/sprites/gfx/hit1"},
{"encounter", "assets/sprites/encounter"},
{"punch", "assets/sprites/gfx/punch"},
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{"dash", "assets/sprites/gfx/dash"},
{"smallsmoke", "assets/sprites/gfx/smallsmoke"},
{"sparkles", "assets/sprites/gfx/sparkles"},
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},
["textures"] = {
{"statusbar", "assets/gui/status_bar.png"},
{"actorsShadow", "assets/sprites/shadow.png"},
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{"guiRing", "assets/gui/ring.png"},
{"lvl", "assets/gui/strings/lvl.png"},
{"exp", "assets/gui/strings/exp.png"},
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{"itembox", "assets/gui/itembox.png"},
{"shadow", "assets/sprites/owshadow.png"},
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},
["sfx"] = {
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{"hit", "assets/sfx/sommersault.wav"},
{"jump", "assets/sfx/woosh.wav"},
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{"fly", "assets/sfx/flight.wav"},
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{"dash", "assets/sfx/dash.wav"},
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{"woosh", "assets/sfx/woosh.wav"},
{"spincharge", "assets/sfx/spincharge.wav"},
{"spinrelease", "assets/sfx/spinrelease.wav"},
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{"ring", "assets/sfx/ring.wav"},
{"pop", "assets/sfx/pop.wav"},
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{"fall", "assets/sfx/fall.wav"},
{"splash", "assets/sfx/splash.wav"}
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}
}