sonic-radiance/sonic-radiance.love/assets/debug.lua

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return {
["tilesets"] = {
{"charicons", "assets/sprites/characters/charicons"},
{"normaltiles", "assets/backgrounds/normaltile"},
{"sptiles", "assets/backgrounds/specialtile"},
{"borders", "assets/backgrounds/borders"},
},
["sprites"] = {
{"cursorground", "assets/gui/cursor/ground"},
{"hitGFX", "assets/sprites/gfx/hit1"},
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},
["textures"] = {
{"statusbar", "assets/gui/status_bar.png"},
{"actorsShadow", "assets/sprites/shadow.png"},
{"emptytile", "assets/backgrounds/tilemask.png"},
{"hudturn", "assets/gui/strings/hudturn.png"},
{"battlecompleted", "assets/gui/strings/battle_completed.png" }
},
["sfx"] = {
{"hit", "assets/sfx/hit.wav"},
{"hitconnect", "assets/sfx/hitconnect.wav"},
{"jump", "assets/sfx/jump.wav"},
{"woosh", "assets/sfx/woosh.wav"},
{"spincharge", "assets/sfx/spincharge.wav"},
{"spinrelease", "assets/sfx/spinrelease.wav"}
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}
}