core/menusystem: rework focus system
Don't let every menus handle themselves if they have focus, it should be the menu system role to handle that
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c4ce0f5c5d
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b3febf0fb3
5 changed files with 26 additions and 20 deletions
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@ -120,6 +120,7 @@ function FlowBox:mousemoved(x, y)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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end
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end
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@ -134,9 +135,10 @@ function FlowBox:mousepressed(x, y, button, isTouch)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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self.widget.list[self.widget.selected]:action()
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end
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end
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function FlowBox:draw()
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@ -145,7 +147,7 @@ function FlowBox:draw()
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for i,v in ipairs(self.widget.list) do
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if (i >= self.begin) and (i < self.begin + self.slots) then
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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if self.widget.selected == i and self.haveFocus == true then
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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else
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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@ -206,7 +206,7 @@ function GridBox:draw()
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for i,v in ipairs(self.listSlot) do
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if (v.isSlave == 0) and (v.widgetID <= #self.widget.list) then
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--self.widget.list[v.widgetID]:draw(widgetx, widgety, self.widget.w * v.sizeW, self.widget.h * v.sizeH)
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if self.widget.selected == v.widgetID and self.haveFocus == true then
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if self.widget.selected == v.widgetID and self:haveFocus() == true then
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self.widget.list[v.widgetID]:drawSelected(widgetx, widgety, self.widget.w * v.sizeW, self.widget.h * v.sizeH)
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else
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self.widget.list[v.widgetID]:draw(widgetx, widgety, self.widget.w * v.sizeW, self.widget.h * v.sizeH)
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@ -15,6 +15,7 @@ MenuSystem.Widget = require(cwd .. "widgets")
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function MenuSystem:new()
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self.menus = {}
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self.focusedMenu = ""
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end
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function MenuSystem:reset()
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@ -27,17 +28,19 @@ end
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function MenuSystem:update(dt)
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self:removeDestroyedMenus()
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for l,v in pairs(self.menus) do
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for k,v in pairs(self.menus) do
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v:update(dt)
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v:updateWidgets(dt)
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if v.haveFocus == true then
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for k,w in pairs(self.keys) do
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if self.keys[k].isPressed then
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v:keyreleased(k)
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end
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end
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if self.menus[self.focusedMenu] ~= nil then
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for k,v in pairs(self.keys) do
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if self.keys[k].isPressed then
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self.menus[self.focusedMenu]:keyreleased(k)
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end
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end
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end
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end
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function MenuSystem:removeDestroyedMenus()
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@ -58,10 +61,6 @@ function MenuSystem:mousemoved(x, y, dx, dy)
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if v.isActive then
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if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
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v:mousemoved(x - v.x, y - v.y)
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for j,u in ipairs(self.menus) do
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u.haveFocus = false
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end
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v.haveFocus = true
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end
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end
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end
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@ -72,10 +71,6 @@ function MenuSystem:mousepressed( x, y, button, istouch )
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if v.isActive then
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if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
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v:mousepressed(x - v.x, y - v.y, button, istouch )
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for j,u in ipairs(self.menus) do
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u.haveFocus = false
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end
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v.haveFocus = true
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end
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end
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end
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@ -50,6 +50,7 @@ function ListBox:mousemoved(x, y)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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end
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end
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@ -58,11 +59,12 @@ function ListBox:mousepressed(x, y, button, isTouch)
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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if #self.widget.list > 0 then
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self.widget.list[self.widget.selected]:action()
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end
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end
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end
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function ListBox:draw()
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@ -70,7 +72,7 @@ function ListBox:draw()
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for i,v in ipairs(self.widget.list) do
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if (i >= self.begin) and (i < self.begin + self.slots) then
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v:draw(self.x, widgety, self.w, self.widget.h)
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if self.widget.selected == i and self.haveFocus == true then
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(self.x, widgety, self.w, self.widget.h)
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else
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v:draw(self.x, widgety, self.w, self.widget.h)
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@ -17,7 +17,6 @@ function Menu:new(menusystem, name, x, y, w, h)
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self:updateWidgetSize()
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self.isDestroyed = false
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self.haveFocus = false
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self.isVisible = true
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self.isActive = true
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@ -28,6 +27,14 @@ function Menu:new(menusystem, name, x, y, w, h)
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self:register()
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end
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function Menu:getFocus()
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self.menusystem.focusedMenu = self.name
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end
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function Menu:haveFocus()
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return (self.menusystem.focusedMenu == self.name)
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end
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function Menu:register()
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self.menusystem:addMenu(self.name, self)
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end
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