scenes/boost: rename the class to "BoostLevel"
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1 changed files with 6 additions and 6 deletions
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@ -1,19 +1,19 @@
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local Levels = {}
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local BoostLevel = {}
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local Controller = require "scenes.levels.controller"
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local Controller = require "scenes.levels.controller"
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function Levels:enter()
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function BoostLevel:enter()
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self.controller = Controller()
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self.controller = Controller()
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print("battle started")
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print("battle started")
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--self.background = love.graphics.newImage("assets/background/testbackground.png")
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--self.background = love.graphics.newImage("assets/background/testbackground.png")
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end
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end
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function Levels:update(dt)
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function BoostLevel:update(dt)
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game:update(dt)
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game:update(dt)
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game.input:update(dt)
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game.input:update(dt)
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self.controller:update(dt)
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self.controller:update(dt)
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end
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end
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function Levels:draw()
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function BoostLevel:draw()
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--CScreen:apply()
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--CScreen:apply()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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@ -22,11 +22,11 @@ function Levels:draw()
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--CScreen:cease()
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--CScreen:cease()
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end
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end
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function Levels:leave()
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function BoostLevel:leave()
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self.controller:destroy()
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self.controller:destroy()
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self.controller = nil
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self.controller = nil
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collectgarbage()
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collectgarbage()
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end
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end
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return Levels
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return BoostLevel
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