diff --git a/sonic-boost.love/scenes/subgame/sonic-boost/init.lua b/sonic-boost.love/scenes/subgame/sonic-boost/init.lua index 171fa39..83b2b0b 100644 --- a/sonic-boost.love/scenes/subgame/sonic-boost/init.lua +++ b/sonic-boost.love/scenes/subgame/sonic-boost/init.lua @@ -1,19 +1,19 @@ -local Levels = {} +local BoostLevel = {} local Controller = require "scenes.levels.controller" -function Levels:enter() +function BoostLevel:enter() self.controller = Controller() print("battle started") --self.background = love.graphics.newImage("assets/background/testbackground.png") end -function Levels:update(dt) +function BoostLevel:update(dt) game:update(dt) game.input:update(dt) self.controller:update(dt) end -function Levels:draw() +function BoostLevel:draw() --CScreen:apply() love.graphics.setColor(1, 1, 1, 1) love.graphics.rectangle("fill", 0, 0, 424, 240) @@ -22,11 +22,11 @@ function Levels:draw() --CScreen:cease() end -function Levels:leave() +function BoostLevel:leave() self.controller:destroy() self.controller = nil collectgarbage() end -return Levels +return BoostLevel